About This Game IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons. The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno. Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art". 7aa9394dea Title: Bad HotelGenre: Casual, IndieDeveloper:Lucky FramePublisher:Lucky FrameRelease Date: 16 Oct, 2013 Bad Hotel Download For Pc [License] So I buy this game for linux and they messed it up so I couldn't even play it for the first several weeks I owned it, should've taken the hint and wiped it from my computer then. The game is a great idea executed poorly. The musical aspect of it never comes to life as you're never given enough time to place things in a concise manner that would allow for such. The tower defense aspect is also executed poorly, as you're rushed frantically by enemies in such a way that no strategy is involved. You just need to stack your rooms on faster than the enemies destroy them which creates awkward jumbled beats. All in all Bad Hotel has been an extremely disappointing experience.. Bad Hotel is pretty bad. It's a hectic game, with not enough breathing room between waves and a stupidly weird difficulty spike at the end of world 2. Plus, simplistic, childish graphics do not equal 'art'. It's a weird idea, and let me tell you that weird games can be some of the best games out there, but this one just doesn't work. I can see it working on an iPhone (like it originally did), but for us PC gamers there are so many other tower defense games out there that are just so much better in its execution.[Rating: 52\/100]. Alright. I read a lot of reviews for this game, and the most frequent comment I've heard is that the game's difficulty curve is all over the place. I'm inclined to agree. Once you get past the tutorial, the game almost seems to award victory randomly. Idk what the mechanics are, but sometimes a level will be neigh on impassible and then suddenly it's a walk in the park. Another criticism I saw was that the game doesn't function the way it's supposed to both in terms of a tower defense and in terms of a music based game. I would also have to agree on that point as well. In boss battles, the game is pretty much unwinnable unless you blitz down the boss with your biggest cannons in the first three seconds. Obviously pretty counterintuitive for a tower defense to force the player to go fully on the offensive. Enraged enemies make your buildings expendable, but their price doesn't seem to accurately reflect this (even with healing rooms, they tear through everything anyways and then you're just stuck with one less money producer in addition to being out 50 credits).In terms of music generation, I wasn't exactly expecting Bastion level sound track, but it is just notes rippling out from your hotel every second or so. Kinda reminded me of Pikmin or maybe some other Nintendo game I can't remember. While other people seemed to be more upset about the lack of musicality, I was not so critical; however, I did find the "music" in stage three very irritating. Fortunately by that time, all my steam cards had dropped so I could stop playing and uninstall. All in all, I was pretty disapponted with the game and was somewhat surprised to see so much similar disdain in reviews posted by other Steam members. If the game has any redeeming quality at all, it's the idea that you can make funny shapes like swords or faces or names and upload some amusing screenshots. Other than that, I regretfully admit that I wouldn't recommend purchasing this game.. The best way to describe this game is "Bad Hotel is to Missile Command as Populous is to Warcraft". You don't actually control the fire, but you can place the bases. And much like Missile Command was in its day, Bad Hotel is a vivid, psychedelic trip through waves of paranoia.In an age where 99.9% of games described as "atmospheric" tend to be nothing more than blue-green forest hues, gratuitous mist, and Yanni music, Bad Hotel actually manages to create a mood through pure feeling alone. The gameplay becomes almost an incidental afterthought - actions come from the subconscious, reactionary actions that juxtapose nicely with the reactionary hyper-capitalist philosophies sprouted by the Libertarian Monster Manager From Hell who conspires to destroy your hotel for the insurance money.The supposed "learning curve" is ridiculously quick, the basic gist can easily be picked up in ten minutes. Build rooms to make money and act as meatshields, build cannons to fire at stuff. The resulting music is something that evolves on its own (although I'm quite sure there will eventually be Youtubes of crazy Japanese dudes (they're always Japanese) who somehow manage to use the primitive music engine to recreate Bohemian Rhapsody in its entirety). The songs that are more likely to be created sound like anything from Goblin (legendary Dawn of the Dead composers) or Can to Henry Mancini \/\u2665\u2665\u2665\u2665\u2665\u2665DeBenedictis scores of the 60s and 70s spy movies and mystery thrillers, with the preset undercurrent evoking segments of Super Metroid. Minimalist, but not the uninspiring droning minimalism of Yanni or his new age ilk.Anyone who approaches this game as a min-maxing optimization exercise (as I suspect most of those who b\u00eetch about the alleged "learning curve" do) is using the wrong parts of their brain. It's the same as those who try to play Starcraft like a city-builder or Settlers-clone and get completely destroyed.Bad Hotel manages to take extremely simple, borderline-mindless game mechanics and elevate it to one of the most intense, vivid gaming experiences I can remember having. Aside from a misplaced apostrophe or two (it's "its", not "it's", when dealing with a possessive) and the fact that it seems to have started out on iOS (a truly wretched platform for truly wretched users and developers alike), it's golden - and well-worth the price tag for those who can approach it with the Speedrun part of their brain turned off.. Super fast pace game that leaves no room for error on the harder levels, which is most of them. You'll be lucky to complete more than two levels in each world. You start with little funds to build & the pay rooms take too long to build enough capital for offencive rooms. The enemies never slow down & most of them destroy a room in one or two hits. The only reason to get this game is if it's in a bundle. The game is so frustrating you'll be uninstalling after a few rounds. There aren't any tooltips or hints as to what new rooms do, you have to figure out in-game & even then most of the rooms aren't obvious as to what they do. After the first world the difficulty curve shoots straight up & there's no way to adjust it, it's just hard for the sake of being hard & sucks any of the fun you were once having.
criptiobucktutoli
Comments